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Frontier

Frontier is free to play. Every day a new map opens around your realm. Your armies explore it, clear what guards it, and send home what they find. No other player can attack you.

Your realm grows as its castle rises, and is raised again on every new map with all it holds.

The day

  1. Deploy. Barracks train troops at your realm. Deploying puts them on a tile beside it as an army.
  2. Explore. The map is hidden until you walk it. What sits on a tile is decided the moment an army reveals it, so nobody can scout ahead. Each tile an army reveals sends Essence or labor home.
  3. Clear. Trolls, rifts, ruins and beasts guard their sites. Each shows its guard and what it pays before you attack.
  4. Bring it home. Everything a reveal or a clear pays goes straight to your realm. An army never carries anything worth losing.

A day lasts 8 to 24 hours. The lengths are drawn for the whole season in bags of 5 days, one of each length, 80 hours a bag. No bag opens with the shortest day, and two shortest days never follow each other. The top bar shows when today ends and how long tomorrow lasts.

When the day ends, the map and every army on it are gone. Your realm is raised again on the next map with everything it holds.

Gone when the day endsKept by your realm
The map and its fogIts buildings, castle and research
Every Troll, rift, ruin and beastIts troops, wheat, labor and Essence
Every army you sent outIts LORDS

What you can do

  • Found your realm for free the first time you enter, on any day of the season.
  • Build farms, barracks, workshops, workers' huts and four training buildings, and raise your castle.
  • Research each building type up to legendary, then shrines, wells and the three Ethereal depths.
  • Field 3 armies of Knights, and up to 6 as the castle rises.
  • Explore, move, and fight the guards of Trolls, rifts, ruins and beasts.
  • Spend each army's XP on Battle, Logistics, Scouting and Homecoming.
  • Use a shrine or a well beside one of your armies.
  • Open chests, Refill stamina with LORDS, and withdraw LORDS to your payout wallet.
  • Merge two of your armies standing side by side, or disband one.
  • Claim labor each day for every Realm in your payout wallet.
  • Visit another player's realm from the Season board.

What you can't do

  • Fight another player, or be attacked by one. Your realm has no guard slots because nothing can reach it.
  • Trade, bridge, or send anything to another player.
  • Raise Crossbowmen, Paladins, or troops above T1.
  • Keep the map or your armies after the day ends.
  • Use relics, join a tribe, pledge faith, or build a Hyperstructure.
  • Win or lose a fight by luck: no dice are rolled, so a fight's forecast is its result.
Frontier on a desktop: your realm and its armies on the left, the feed on the right, the minimap below.
Frontier on a desktop: your realm and its armies on the left, the feed on the right, the minimap below.

Your first day

Your realm is founded the first time you enter the Frontier season, and from then on it is raised again on every new map, in its own stretch of wilderness. Entry is free and open for the whole season, so a player who arrives late starts the same way as one who arrived on day one.

A new realm starts with 1,500 troops, 4,500 wheat and 2,000 labor. Build barracks, deploy an army, and walk it into the fog.

Next

  • Your realm: build the realm that feeds your armies.
  • Armies: field your armies, keep them going, and level them up.
  • The expedition: read the day's map and pick the fights you can win.
  • Chests and LORDS: what a ruin's chest and a wild chest pay.